![]() ![]() Grandia would go on to spawn a franchise with more original titles than Lunar: Two sequels, two spinoffs, an online game that ran for about three years, and a disc of bonus content for the original game. Game Arts first released this spiritual successor in 1997 in Japan for the Sega Saturn. Lunar would go on to receive enhanced ports for the PlayStation, the Game Boy Advance and the PlayStation Portable, and a sequel, 1994’s Eternal Blue, which received its own enhanced PlayStation port in 1998.Īside from the sequel and re-releases (and the poorly received, best ignored DS title Lunar: Dragon Song in 2005), Game Arts moved on from creating new Lunar games after Eternal Blue and focused on a new property that would closely follow its development philosophy. Though not a genre heavyweight these days, Lunar made waves in the role-playing community in no small part due to this focus on its world and characters. ![]() It was an attempt to create a role-playing game with a greater focus on storytelling and worldbuilding than previously seen in the genre, with developers paying particular attention to crafting an elaborate mythology for its setting and characters with rich personalities. ![]() In 1992, Game Arts, a Japanese video game publisher and developer established in 1985, released Lunar: The Silver Star for the Sega CD. To explain Grandia, you have to begin with Lunar. ![]()
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